I've always been fascinated by good quadsuits but never really had the nerve to try one for myself. But this past weekend I was at Megacon and one of my friends had an AWESOME Astrid/Deadly Nadder cosplay.
It inspired me to try at least designing a quadsuit.
This costume might never happen, but it was fun to design. I took a few pointers from 's amazing Toothless quad, such as connecting the head to a PVC pipe over the head and vision through "scales" on the neck, but the rest I came up with on my own. I THINK it's a physically possible design? I dunno, looks good to me but I've never done something like this before.
The only part that's giving me trouble is the backpack that the wings and neck come out of. I'm not sure how I would go about attaching the wing/neck pipes to it.
If any of you guys have any new ideas, let's hear them! I'd honestly love to make this one day and I want the design to be sound before construction begins.
you should watch some of the amazing toothless quadsuits on youtube. this design looks great by the way!
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"Let your life be your dream, integrity, honesy. Its too late for me, don't look back ti'll your free to chase the morning." - Blind Mag (Repo! the genetic opera) »»───(knee)───►
Quadsuits generally aren't meant to be worn for more than a few hours at a time. But if they're built correctly (keeping stress off your neck and back) then they can be quite comfortable.
you might want to look into digitigrade stilts for both your legs and your arms. what kind of "mechanicals" are you thinking of?
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art means "skill" and has meant skill for 2500 years. these images are not art, they are works OF art, of skill. skill can be assessed, and works of art judged on the merits of the skills used to produce them.
I don't think I'll need digitigrade stilts for my legs since Toothless is plantigrade like a human. But I guess I could've used a better term than "mechanics". I just used that as a blanket term for the front leg stilts and backpack that will hold the neck and wings to the body. I'd like to be able to make the head turn left and right with my own head somehow, but I haven't figured that out yet.
since reading this, I've been looking for clear official images that'd confirm or dispute toothless' plantigrade stance. can't find anything clear enough.
neck (and tail) articulation... broad stiff discs forming flat hinges, using tension cable or bungee for suspension support... hrmn...
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art means "skill" and has meant skill for 2500 years. these images are not art, they are works OF art, of skill. skill can be assessed, and works of art judged on the merits of the skills used to produce them.
Quadsuits normally weird me the hell out, but if you're going in a similar vein to the one you're inspired by, it could be pretty cool! I guess just make sure you have enough padding for your arms and feet? That's a lot of weight to lug around, even for a little bit. xP
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so your a mmmm beychhh who likes bananas?
go on this!!!! [link]
also please follow me!!
this design looks great by the way!
--
"Let your life be your dream, integrity, honesy. Its too late for me, don't look back ti'll your free to chase the morning." - Blind Mag (Repo! the genetic opera)
»»───(knee)───►
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Come to the dark side.......we have cookies
what kind of "mechanicals" are you thinking of?
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art means "skill" and has meant skill for 2500 years. these images are not art, they are works OF art, of skill. skill can be assessed, and works of art judged on the merits of the skills used to produce them.
But I guess I could've used a better term than "mechanics". I just used that as a blanket term for the front leg stilts and backpack that will hold the neck and wings to the body. I'd like to be able to make the head turn left and right with my own head somehow, but I haven't figured that out yet.
neck (and tail) articulation... broad stiff discs forming flat hinges, using tension cable or bungee for suspension support... hrmn...
--
art means "skill" and has meant skill for 2500 years. these images are not art, they are works OF art, of skill. skill can be assessed, and works of art judged on the merits of the skills used to produce them.